Voronoi 3D Cell Scalar
Jump to navigation
Jump to search

Overview
This node generates Voronoi noise and outputs the noise value as a scalar. Voronoi noise has the appearance of being divided up into different cells. This node assigns just one value to each cell in the generated noise, which gives a mosaic-like appearance. Here is an example of the noise pattern generated by the node:

This node requires a Get position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current render state knows where a sampled point is located in texture space.
![]() |
![]() |
Settings:
- Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Voronoi 3D Cell Scalar nodes in a project.
- Enable: When checked, the node is active, and when unchecked the node is ignored.
- Scale: This setting controls the overall scale of the noise pattern generated. Increasing the scale value makes it seem like the cells in the noise are larger.
- Seed: The setting controls the noise pattern generated. Each seed value generates a slightly different pattern.

