Perlin 3D Scalar
Jump to navigation
Jump to search

Overview
This node generates Perlin noise and outputs the noise value as a scalar. The output value ranges between -0.5 and 0.5.
Here is an example of the noise pattern generated by the node. Please note that this image has been adjusted somewhat to make the pattern a bit clearer.

This node requires a Get position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current Render State knows where a sampled point is located in texture space.
![]() |
![]() |
Settings:
- Scale: This setting controls the overall scale of the noise pattern generated. Increasing the value results in a larger pattern overall.
- Seed: The setting controls the noise pattern generated. Each seed value generates a slightly different pattern.

