Perlin 3D Scalar

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Perlin 3D Scalar
Perlin 3D Scalar


Overview

This node generates Perlin noise and outputs the noise value as a scalar. The output value ranges between -0.5 and 0.5.

Here is an example of the noise pattern generated by the node. Please note that this image has been adjusted somewhat to make the pattern a bit clearer.

Perlin 3D scalar noise
Perlin 3D scalar noise


This node requires a Get position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current Render State knows where a sampled point is located in texture space.

Node Network view of Perlin 3D Scalar with required node for position in texture space, and optional nodes to drive scale and seed values.
Node Network view of Perlin 3D Scalar with required node for position in texture space, and optional nodes to drive scale and seed values.
Rendered top view of Perlin 3D scalar noise pattern.
Rendered top view of Perlin 3D scalar noise pattern.
Rendered perspective view of the same Perlin 3D scalar noise patten used for displacment.
Rendered perspective view of the same Perlin 3D scalar noise patten used for displacment.


Settings:

  • Scale: This setting controls the overall scale of the noise pattern generated. Increasing the value results in a larger pattern overall.
  • Seed: The setting controls the noise pattern generated. Each seed value generates a slightly different pattern.