Voronoi 3D B Vector
Jump to navigation
Jump to search

Overview
These two nodes generate Voronoi noise and output the noise value as a vector. Voronoi noise has the appearance of being divided up into different cells. Here are examples of the noise patterns generated by the nodes. Note that the output vector of the nodes was converted to a greyscale colour to better show the pattern.
![]() |
![]() |
This node requires a Get position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current render state knows where a sampled point is located in texture space.
![]() |
![]() |
Settings:
- Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Voronoi 3D B Vector nodes in a project.
- Enable: When checked, the node is active, and when unchecked the node is ignored.
- Scale: The scale setting controls the overall scale of the noise pattern generated. Increasing the scale value make it seems like the cells in the noise are larger.
- Seed: The seed value controls the noise pattern generated. Each seed value generates a slightly different pattern.



