Voronoi 3D Cell Colour

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Voronoi 3D Cell Colour
Voronoi 3D Cell Colour


Overview

This node generates Voronoi noise and outputs the noise value as colour data. Voronoi noise has the appearance of being divided up into different cells. This node assigns a different colour value to each cell in the generated noise, which gives a mosaic-like appearance. Here is an example of the noise pattern generated by the node:

Rendered top view of Voronoi 3D Cell Colour noise pattern.
Rendered top view of Voronoi 3D Cell Colour noise pattern.
Render perspective view of the same Voronoi 3D Cell Colour used for displacement.
Render perspective view of the same Voronoi 3D Cell Colour used for displacement.


This node requires a Get position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current render state knows where a sampled point is located in texture space.

Node Network view of Voronoi 3D Cell Colour with required node for position in texture space, and optional nodes to drive scale and seed values.
Node Network view of Voronoi 3D Cell Colour with required node for position in texture space, and optional nodes to drive scale and seed values.


Settings:

  • Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Voronoi 3D Cell Colour nodes in a project.
  • Enable: When checked, the node is active, and when unchecked the node is ignored.
  • Scale: This setting controls the overall scale of the noise pattern generated. Increasing the scale value makes it seem like the cells in the noise pattern are larger.
  • Seed: The setting controls the noise pattern generated. Each seed value generates a slightly different pattern.