Voronoi 3D Diff Scalar: Difference between revisions

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Updated descriptions and added example images.
 
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[[Image:drex_module_114_image_0.png|485pxpx|Voronoi 3D Diff Scalar]]
<div style="float:right; border-style:solid; padding:20px"><categorytree mode=pages hideroot=off>Noise</categorytree></div>


'''Node Description & Purpose: '''<br /> This node generates Voronoi noise and outputs the noise value as a scalar. Voronoi noise has the appearance of being divided up into different cells. Here is an example of the noise pattern generated by the node:<br /><br />
[[File:Voronoi3DDiffScalar_00_GUI.png|none|470px|Voronoi 3D Diff Scalar]]


<div><center>[[Image:Voronoi_3D_diff.jpg]]<br /> [Voronoi 3D diff scalar noise]<br /></center></div>


<br />'''Node Type: ''' Function<br /><br />'''Settings: '''<br />
==Overview==
This node generates Voronoi noise and outputs the noise value as a scalar. Voronoi noise has the appearance of being divided up into different cells. Here is an example of the noise pattern generated by the node:


* '''Scale'''<nowiki>: The scale setting controls the overall scale of the noise pattern generated. Increasing the scale value make it seems like the cells in the noise are larger.</nowiki>
[[Image:Voronoi_3D_diff.jpg|none|Voronoi 3D diff scalar noise]]
* '''Seed'''<nowiki>: The seed value controls the noise pattern generated. Each seed value generates a slightly different pattern.</nowiki>
 
 
This node requires a Get position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current render state knows where a sampled point is located in texture space.
[[File:Voronoi3DDiffScalar_01_Nodes.JPG|none|800px|Node Network view of Voronoi 3D Diff Scalar with required node for position in texture space, and optional nodes to drive scale and seed values.]]
 
{|
|-
| [[File:Voronoi3DDiffScalar_02_Top.jpg|none|400px|Rendered top view of Voronoi 3D Diff Scalar noise pattern.]] || [[File:Voronoi3DDiffScalar_03_Perspective.jpg|none|400px|Render perspective view of the same Voronoi 3D Diff Scalar used for displacement.]]
|}
 
'''Settings:'''
*'''Name:''' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Voronoi 3D Diff Scalar nodes in a project.
*'''Enable:''' When checked, the node is active, and when unchecked the node is ignored.
*'''Scale:''' This setting controls the overall scale of the noise pattern generated. Increasing the scale value makes it seem like the cells in the noise are larger.
*'''Seed:''' The seed value controls the noise pattern generated. Each seed value generates a slightly different pattern.
 
 
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<!-- imported from file: module_114.html-->


[[Category:Noise]]
[[Category:Noise]]

Latest revision as of 23:11, 7 April 2022

Voronoi 3D Diff Scalar
Voronoi 3D Diff Scalar


Overview

This node generates Voronoi noise and outputs the noise value as a scalar. Voronoi noise has the appearance of being divided up into different cells. Here is an example of the noise pattern generated by the node:

Voronoi 3D diff scalar noise
Voronoi 3D diff scalar noise


This node requires a Get position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current render state knows where a sampled point is located in texture space.

Node Network view of Voronoi 3D Diff Scalar with required node for position in texture space, and optional nodes to drive scale and seed values.
Node Network view of Voronoi 3D Diff Scalar with required node for position in texture space, and optional nodes to drive scale and seed values.
Rendered top view of Voronoi 3D Diff Scalar noise pattern.
Rendered top view of Voronoi 3D Diff Scalar noise pattern.
Render perspective view of the same Voronoi 3D Diff Scalar used for displacement.
Render perspective view of the same Voronoi 3D Diff Scalar used for displacement.


Settings:

  • Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Voronoi 3D Diff Scalar nodes in a project.
  • Enable: When checked, the node is active, and when unchecked the node is ignored.
  • Scale: This setting controls the overall scale of the noise pattern generated. Increasing the scale value makes it seem like the cells in the noise are larger.
  • Seed: The seed value controls the noise pattern generated. Each seed value generates a slightly different pattern.