Voronoi 3D Diff Scalar: Difference between revisions
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<div style="float:right; border-style:solid; padding:20px"><categorytree mode=pages hideroot=off>Noise</categorytree></div> | |||
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[[ | [[File:Voronoi3DDiffScalar_00_GUI.png|none|470px|Voronoi 3D Diff Scalar]] | ||
==Overview== | |||
This node generates Voronoi noise and outputs the noise value as a scalar. Voronoi noise has the appearance of being divided up into different cells. Here is an example of the noise pattern generated by the node: | |||
[[Image:Voronoi_3D_diff.jpg|none|Voronoi 3D diff scalar noise]] | |||
This node requires a Get position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current render state knows where a sampled point is located in texture space. | |||
[[File:Voronoi3DDiffScalar_01_Nodes.JPG|none|800px|Node Network view of Voronoi 3D Diff Scalar with required node for position in texture space, and optional nodes to drive scale and seed values.]] | |||
{| | |||
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| [[File:Voronoi3DDiffScalar_02_Top.jpg|none|400px|Rendered top view of Voronoi 3D Diff Scalar noise pattern.]] || [[File:Voronoi3DDiffScalar_03_Perspective.jpg|none|400px|Render perspective view of the same Voronoi 3D Diff Scalar used for displacement.]] | |||
|} | |||
'''Settings:''' | |||
*'''Name:''' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Voronoi 3D Diff Scalar nodes in a project. | |||
*'''Enable:''' When checked, the node is active, and when unchecked the node is ignored. | |||
*'''Scale:''' This setting controls the overall scale of the noise pattern generated. Increasing the scale value makes it seem like the cells in the noise are larger. | |||
*'''Seed:''' The seed value controls the noise pattern generated. Each seed value generates a slightly different pattern. | |||
<br /n> | |||
[[Category:Noise]] | |||
Latest revision as of 23:11, 7 April 2022

Overview
This node generates Voronoi noise and outputs the noise value as a scalar. Voronoi noise has the appearance of being divided up into different cells. Here is an example of the noise pattern generated by the node:

This node requires a Get position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current render state knows where a sampled point is located in texture space.
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Settings:
- Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Voronoi 3D Diff Scalar nodes in a project.
- Enable: When checked, the node is active, and when unchecked the node is ignored.
- Scale: This setting controls the overall scale of the noise pattern generated. Increasing the scale value makes it seem like the cells in the noise are larger.
- Seed: The seed value controls the noise pattern generated. Each seed value generates a slightly different pattern.

