Perlin 3D Scalar: Difference between revisions
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Updated descriptions and added example images. |
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<div style="float:right; border-style:solid; padding:20px"><categorytree mode=pages hideroot=off>Noise</categorytree></div> | |||
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[[ | [[File:Perlin3DScalar_00_GUI.png|none|470px|Perlin 3D Scalar]] | ||
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==Overview== | |||
This node generates Perlin noise and outputs the noise value as a scalar. The output value ranges between -0.5 and 0.5. | |||
Here is an example of the noise pattern generated by the node. Please note that this image has been adjusted somewhat to make the pattern a bit clearer. | |||
<!-- <div><center>[[Image:perlin_3d.jpg]]<br /> [Perlin 3D scalar noise]<br /></center></div> --> | |||
[[Image:perlin_3d.jpg|none|Perlin 3D scalar noise]] | |||
This node requires a Get position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current [[Render State]] knows where a sampled point is located in texture space. | |||
[[File:Perlin3DScalar_01_Nodes.JPG|none|800px|Node Network view of Perlin 3D Scalar with required node for position in texture space, and optional nodes to drive scale and seed values.]] | |||
{| | |||
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| [[File:Perlin3DScalar_02_RenderNoise.jpg|none|400px|Rendered top view of Perlin 3D scalar noise pattern.]] || [[File:Perlin3DScalar_03_RenderNoise.jpg|none|400px|Rendered perspective view of the same Perlin 3D scalar noise patten used for displacment.]] | |||
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'''Settings:''' | |||
* '''Scale:''' This setting controls the overall scale of the noise pattern generated. Increasing the value results in a larger pattern overall. | |||
* '''Seed:''' The setting controls the noise pattern generated. Each seed value generates a slightly different pattern. | |||
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[[Category:Noise]] | |||
Latest revision as of 23:28, 6 April 2022

Overview
This node generates Perlin noise and outputs the noise value as a scalar. The output value ranges between -0.5 and 0.5.
Here is an example of the noise pattern generated by the node. Please note that this image has been adjusted somewhat to make the pattern a bit clearer.

This node requires a Get position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current Render State knows where a sampled point is located in texture space.
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Settings:
- Scale: This setting controls the overall scale of the noise pattern generated. Increasing the value results in a larger pattern overall.
- Seed: The setting controls the noise pattern generated. Each seed value generates a slightly different pattern.

