Voronoi 3D A Vector: Difference between revisions

From Terragen Documentation from Planetside Software
Jump to navigation Jump to search
No edit summary
Redmaw (talk | contribs)
Updated descriptions and added example images.
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[Category:IMPORT]]
<div style="float:right; border-style:solid; padding:20px"><categorytree mode=pages hideroot=off>Noise</categorytree></div>
='''Voronoi 3D A Vector'''=


[[Image:drex_module_115_image_0.png|485pxpx|Voronoi 3D A Vector]]
[[File:Voronoi3DAVector_000_GUI.png|400px|none|470px|Smooth Voronoi 3D A Vector]]


'''Node Description & Purpose: '''<br /> These two nodes generate Voronoi noise and output the noise value as a vector. Voronoi noise has the appearance of being divided up into different cells. Here are examples of the noise patterns generated by the nodes:<br /><br />


<div><center>[[Image:Voronoi_3D_A.jpg]]<br /> [Voronoi 3D A vector noise]<br /><br />[[Image:Voronoi_3D_B.jpg]]<br /> [Voronoi 3D B vector noise]<br /></center></div>
==Overview==
The Voronoi 3D A Vector and Voronoi 3D B Vector nodes generate Voronoi noise and output the noise value as a vector. Voronoi noise has the appearance of being divided up into different cells. Here are examples of the noise patterns generated by the nodes.  Note that the output vector of the nodes was converted to a greyscale colour to better show the pattern.
{|
|-
| [[Image:Voronoi_3D_A.jpg|none|Voronoi 3D A Vector noise]] || [[Image:Voronoi_3D_B.jpg|none|Voronoi 3D B Vector noise]]
|}


<br /> Note that the output vector of the nodes was converted to a greyscale colour to better show the pattern.<br /><br />'''Node Type: ''' Function<br /><br />'''Settings: '''<br /> These nodes both have the same settings:<br />


* '''Scale'''<nowiki>: The scale setting controls the overall scale of the noise pattern generated. Increasing the scale value make it seems like the cells in the noise are larger.</nowiki>
This node requires a Get position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current render state knows where a sampled point is located in texture space.
* '''Seed'''<nowiki>: The seed value controls the noise pattern generated. Each seed value generates a slightly different pattern.</nowiki>


__NOTOC__
[[File:Voronoi3DAVector_01_Nodes.JPG|none|800px|Node Network view of Voronoi 3D A Vector with required node for position in texture space, and optional nodes to drive scale and seed values.]]
<!-- imported from file: module_115.html-->
 
{|
|-
| [[File:Voronoi3DAVector_02_Top.jpg|none|400px|Rendered top view of Voronoi 3D A Vector noise pattern.]] || [[File:Voronoi3DAVector_03_Perspective.jpg|none|400px|Render perspective view of the same Voronoi 3D A Vector used for displacement.]]
|}
 
 
'''Settings:'''
*'''Name:''' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Voronoi 3D A Vector nodes in a project.
*'''Enable:''' When checked, the node is active, and when unchecked the node is ignored.
*'''Scale:''' The scale setting controls the overall scale of the noise pattern generated. Increasing the scale value make it seems like the cells in the noise are larger.
*'''Seed:''' The seed value controls the noise pattern generated. Each seed value generates a slightly different pattern.
 
 
<br /n>
 
 
[[Category:Noise]]

Latest revision as of 02:55, 7 April 2022

Smooth Voronoi 3D A Vector
Smooth Voronoi 3D A Vector


Overview

The Voronoi 3D A Vector and Voronoi 3D B Vector nodes generate Voronoi noise and output the noise value as a vector. Voronoi noise has the appearance of being divided up into different cells. Here are examples of the noise patterns generated by the nodes. Note that the output vector of the nodes was converted to a greyscale colour to better show the pattern.

Voronoi 3D A Vector noise
Voronoi 3D A Vector noise
Voronoi 3D B Vector noise
Voronoi 3D B Vector noise


This node requires a Get position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current render state knows where a sampled point is located in texture space.

Node Network view of Voronoi 3D A Vector with required node for position in texture space, and optional nodes to drive scale and seed values.
Node Network view of Voronoi 3D A Vector with required node for position in texture space, and optional nodes to drive scale and seed values.
Rendered top view of Voronoi 3D A Vector noise pattern.
Rendered top view of Voronoi 3D A Vector noise pattern.
Render perspective view of the same Voronoi 3D A Vector used for displacement.
Render perspective view of the same Voronoi 3D A Vector used for displacement.


Settings:

  • Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Voronoi 3D A Vector nodes in a project.
  • Enable: When checked, the node is active, and when unchecked the node is ignored.
  • Scale: The scale setting controls the overall scale of the noise pattern generated. Increasing the scale value make it seems like the cells in the noise are larger.
  • Seed: The seed value controls the noise pattern generated. Each seed value generates a slightly different pattern.