Multiply Scalar

Overview
The Multiply family of nodes allow you to multiply the colour/scalar/vector coming into the Main Input by the color/scalar/vector coming into Input 2.
The Multiply Scalar node multiplies two scalars together. It wants the incoming data to be scalars, and will convert colours and vectors to scalars if necessary as follows:
The following example illustrates the effect of the Multiply scalar node on a cloud layer’s Final density parameter as the value from Input 2 changes.
In this example, the value assigned to Input 2 is 0.5, which results in the cloud layer’s Final density value to be half as dense as the source values assigned to the Main Input.
In this example, the value assigned to Input 2 is 4.0, which results in the cloud layer’s Final density value to be four times as dense as the source values assigned to the Main input.
If a shader or function nodes are not connected to Input 2, the Main Input is simply passed through the Multiple scalar node’s output.
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If a shader or function nodes are not connected to the Main Input, a value of 0, or black, is passed through the node.
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All nodes in this family have just one setting, which lets you assign a shader or function nodes to Input 2.
Settings:
- Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Multiply Scalar nodes in a project.
- Enable: When checked, the node is active and the multiplication operation will take place. When unchecked the values assigned to its Main Input, if any, are passed through, otherwise a value of 0 is passed through.
- Input 2: The values from the shader or function nodes assigned to this setting are multiplied with the Main Input values. When nothing is assigned, the Main Input values, if any, are passed through. If the Main Input is unassigned, the output from the node is 0.






