Multiply Complement Scalar

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Multiply Complement Scalar
Multiply Complement Scalar


Overview

The Multiply Complement family of nodes allow you to multiply the colour/scalar coming into the Main Input by the complement of the color/scalar coming into Input 2.


The multiplication is component-wise, for example with a colour:

    Main Input.red multiplied by the complement of Input 2.red
    Main Input.green multiplied by the complement of Input 2.green
    Main Input.blue multiplied by the complement of Input 2.blue


The complement of a component value can be derived by subtracting the component value from the maximum possible value. For example, the pixel values in a greyscale image range from 0 - 255. The complement of a pixel value of 100 is 155. Likewise the complement of a pixel value of 0 is 255, and a pixel value of 255 is 0.


The effect of the Multiply complement scalar node on an texture map assigned to an Image shader.
The effect of the Multiply complement scalar node on an texture map assigned to an Image shader.