Clamp 0 1 Colour

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Clamp 0 1 Colour
Clamp 0 1 Colour


Overview

The Clamp 0 1 family of nodes allow you to clamp, or restrict, the values of the colour or scalar coming into the Input between 0 and 1. If the value is less than 0 it will become 0. If the value is greater than 1 it will become 1. The clamping is done component-wise for colours. Here is an example using a colour with the following values:

    Input.red is -1
    Input.green is 0.5
    Input.blue is 2


After clamping the colour will have these values:

    Input.red becomes 0 (-1 was less than 0, so it becomes 0)
    Input.green remains 0.5 (0.5 is between 0 and 1, so it's unchanged)
    Input.blue becomes 1 (2 was greater than 1, so it becomes 1)
The Clamp 0 1 family of nodes outputs a value of 0 for any input value below 0, and a value of 1 for any input value above 1. All other input values are left unchanged.
The Clamp 0 1 family of nodes outputs a value of 0 for any input value below 0, and a value of 1 for any input value above 1. All other input values are left unchanged.


In the example below, an EXR image containing vector data is assigned to the Main Input of the Clamp 0 1 Colour node. Visually, the green pixels represent data above a value of 0 in the Y axis, whereas the magenta pixels indicate a blend of positive and negative values lying on the X and Z axis. When enabled, the Clamp 0 1 Colour node outputs all negative values as 0, and any positive values above 1, as 1.

    Clamp 0 1 Colour off and on.
    Clamp 0 1 Colour off and on.


Settings:

  • Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Clamp 0 1 Colour nodes in a project.
  • Enable: When checked, the node is active and the Main Input values below 0 become 0, while values above 1 become 1. When unchecked, the Main Input value is passed through the node.