Abs Scalar

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Abs Scalar
Abs Scalar


Overview

The Abs family of nodes allow you to find the absolute value of the colour/scalar/vector coming into the Input. The absolute value of a number is its value regardless of whether it is positive or negative. In practice, this means the absolute value is always a positive number. For example:

    The absolute value of 4 is 4
    The absolute value -2 is 2
    The absolute value of 0 is 0


This function works in a component-wise fashion for colours and vectors, so using vectors as an example :

    ( 2.1, -6, 4 ) becomes ( 2.1, 6, 4 )
    ( -10, -3, -2 ) becomes ( 10, 3, 2 )

    The ABS family of nodes always returns a positive number for a given input.
    The ABS family of nodes always returns a positive number for a given input.


In the example below, an EXR image containing vector data is assigned to the Main Input of the Abs Scalar node. Visually, the green pixels represent data above a value of 0 in the Y axis, whereas the magenta pixels indicate a blend of positive and negative values lying on the X and Z axis. When enabled, the Abs Scalar node outputs all values as positive values. When these modified values are interpreted by a Vector Displacement shader the deformations lean towards the positive direction and are no longer below 0 on the Y axis, or ground plane.

    The ABS Scalar node outputs all values as positive values. Any negative values below 0, are returned as positive values above 0.
    The ABS Scalar node outputs all values as positive values. Any negative values below 0, are returned as positive values above 0.


Settings:

  • Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Abs Scalar nodes in a project.
  • Enable: When checked, the node is active and the absolute value from the Main Input is output. When unchecked, the Main Input value is passed through the node.