Cross Product: Difference between revisions

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Conformed layout & updated GUI image.
 
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[[Category:IMPORT]]
<div style="float:right; border-style:solid; padding:20px"><categorytree mode=pages hideroot=off>Multiply</categorytree></div>
='''Cross Product'''=


[[Image:drex_module_72_image_0.png|485pxpx|Cross Product]]
[[File:CrossProduct_00_GUI.png|none|470px|Cross Product]]


'''Node Description & Purpose: '''<br /> The Cross product node takes the Input and Input 2 vectors and outputs a new vector which is normal, or perpendicular, to the plane described by the two input vectors.<br /><br />'''Node Type: ''' Function<br /><br />'''Settings: '''<br /> This node has just the one setting, which lets you choose a node for Input 2.


__NOTOC__
== Overview ==
<!-- imported from file: module_72.html-->
The Cross product node takes the Input and Input 2 vectors and outputs a new vector which is normal, or perpendicular, to the plane described by the two input vectors.<br /><br /> This node has just the one setting, which lets you choose a node for Input 2.
 
 
'''Settings:'''
*'''Name:'''' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Cross Product nodes in a project.
*'''Enable:''' When checked, the node is active and the multiplication operation will take place. When unchecked the values assigned to its Main Input, if any, are passed through, otherwise a value of 0 is passed through.
*'''Input 2:''' The component values from the shader or function nodes assigned to this setting are multiplied with those from the Main Input. When nothing is assigned, the Main Input values, if any, are passed through. If the Main Input is unassigned, the output from the node is 0.
 
 
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[[Category:Multiply]]

Latest revision as of 22:00, 22 April 2022

Cross Product
Cross Product


Overview

The Cross product node takes the Input and Input 2 vectors and outputs a new vector which is normal, or perpendicular, to the plane described by the two input vectors.

This node has just the one setting, which lets you choose a node for Input 2.


Settings:

  • Name:' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Cross Product nodes in a project.
  • Enable: When checked, the node is active and the multiplication operation will take place. When unchecked the values assigned to its Main Input, if any, are passed through, otherwise a value of 0 is passed through.
  • Input 2: The component values from the shader or function nodes assigned to this setting are multiplied with those from the Main Input. When nothing is assigned, the Main Input values, if any, are passed through. If the Main Input is unassigned, the output from the node is 0.