Exp Scalar: Difference between revisions

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[[Category:IMPORT]]
<div style="float:right; border-style:solid; padding:20px"><categorytree mode=pages hideroot=off>Power</categorytree></div>
='''Exp Scalar'''=


[[Image:drex_module_88_image_0.png|485pxpx|Exp Scalar]]
 
__NOTOC__
[[File:ExpScalar_00_GUI.png|none|470px|Exp Scalar]]
<!-- imported from file: module_88.html-->
 
 
== Overview ==
The Exp family of nodes output the exponential value of the shader or function nodes assigned to the Main input. The exponential value is the mathematical constant e raised to the power of the Input value i.e. e to the power of Input. e has a value of approximately 2.7182818.
 
 
For colours the calculation is done on a component-wise basis, for example:
 
 
Output.red = e '''to the power of''' Input.red <br /n>
Output.green = e '''to the power of''' Input.green <br /n>
Output.blue = e '''to the power of''' Input.blue <br /n>
 
 
These nodes have no other settings apart from the Input node.
 
 
'''Settings:'''
*'''Name:''' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Exp scalar nodes in a project.
* '''Enable:''' When checked, the node is active, and when unchecked the node is ignored.
 
 
<br /n>
 
 
[[Category:Power]]

Latest revision as of 20:07, 5 April 2022


Exp Scalar
Exp Scalar


Overview

The Exp family of nodes output the exponential value of the shader or function nodes assigned to the Main input. The exponential value is the mathematical constant e raised to the power of the Input value i.e. e to the power of Input. e has a value of approximately 2.7182818.


For colours the calculation is done on a component-wise basis, for example:


Output.red = e to the power of Input.red
Output.green = e to the power of Input.green
Output.blue = e to the power of Input.blue


These nodes have no other settings apart from the Input node.


Settings:

  • Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Exp scalar nodes in a project.
  • Enable: When checked, the node is active, and when unchecked the node is ignored.