Twist and Shear Shader
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Overview
The shear effect displaces terrain horizontally, so that the vertical features of a heightfield or procedural terrain can be made to lean in any direction, which is good for creating overhangs or large scale displacements across an entire terrain.
The effect can also be applied to clouds...
...and even to water.

Settings:
- Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Twist and shear shader nodes in a project.
- Enable: When checked, the node is active and the settings below will affect the surface. When unchecked, the node is ignored.
- Lean factor: This setting is a multiplier that determines how much a terrain feature will lean. When a terrain feature is 100% upright, a lean factor of 1 will result in the feature leaning at 45 degrees. Values less than 1 result in the terrain features having less of a lean.
- Lean direction: This setting controls whether the lean occurs in the positive or negative direction along each axis. Positive values will cause the terrain to lean in the positive direction, and negative values the negative direction.
- Base altitude: This is the altitude at which there is no displacement. Above this altitude displacement is in the positive direction while below it the displacement is negative. The amount of displacement varies with altitude based on the Lean factor.




