Painted Shader

Overview
The Painted shader allows you to paint into your scene using the 3D Preview. You can paint surface colours, masks to control where a surface or cloud layer appears, the distribution of a population or even to generate surface displacement. The Painted shader requires a surface to paint on.
For more information about using the Painted shader please read the Painted Shader Guide.
Settings:
- Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Painted shader nodes in a project.
- Enable: When checked, the node is active and the settings below will affect the surface. When unchecked, the node is ignored.
- Clear button: Clicking this button will delete all the painted strokes for the shader.
Brush Tab

- Use absolute brush: When checked the brush will be a fixed size in metres.
- Brush size in metres: This sets the size of the absolute brush.
- Use view-relative brush: When checked, the size of the brush will change depending on where you paint. It will stay a consistent size relative to the size of 3D Preview but when you paint further away from the camera it will be larger and vice versa.
- View-relative brush size: This sets the size of the view-relative brush. The size is relative to the horizontal field of view of the 3D Preview. Smaller numbers make the the brush smaller. For example a value of 0.1 means the brush is 10% of the view width and a value of 0.5 would mean it was 50% of the view width.
- Brush falloff: This controls the opacity of the brush from the centre to edge. A value of 1 means the brush smoothly moves from transparent at the edge to opaque in the centre. A value of 0 means the brush is completely opaque.
- Flow: This setting controls how quickly the brush applies its paint. Lower numbers mean the brush has less effect.
- Colour: Sets the colour of paint used by the brush.
Transform Tab

The settings on this tab allow you to project and translate the Painted shader in various ways.
- Projection: This popup menu has four options in which to project the painted shader.

3D: When selected, the Painted shader conforms to the where the strokes were painted along the 3D surface.
Plan Y: When selected, the Painted shader is projected through the surface or cloud layer along the planar Y axis (top down).
Plan X: When selected, the Painted shader is projected through the surface or cloud layer along the X axis direction.
Plan Z: When selected, the Painted shader is projected through the surface or cloud layer along the Z axis.

- Coordinates: This popup menu has two options in order to select the texture coordinates of the painted shader.
- Translate: Sets the position of the origin of the shader. You can use this to move the shader after you've finished painting it or even reposition it while you are painting.













