Heightfield Shader - Fractal Detail Tab

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Heightfield Shader - Fractal Detail Tab
Heightfield Shader - Fractal Detail Tab

Description:
The settings in the Fractal Detail tab allow you add extra detail to the heightfield. The shader adds extra small scale fractal detail which helps to make up for the limited resolution of the underlying heightfield. Of course the extra detail is "fake" but in many cases this doesn't matter. Here's an example of a heightfield with and without added fractal detail:


Heightfield with (left) and without (right) added fractal detail

You can see the extra detail makes quite a difference. It hasn't changed the overall shape of the heightfield but it has made it look a lot more detailed. The addition of extra detail is not limited to small scale features. You can easily create large procedural features on heightfields as well.


Settings:

  • Add fractal detail: Check this to add extra fractal detail to the heightfield.
  • Fractal amount: This controls the overall strength (amplitude) of the fractal detail added to the heightfield.
  • Fractal scale adjust: This controls the the scale and amplitude of the noise patterns used to add fractal detail. The scale is measure in heightfield data points.
  • Fractal variation: The fractal detail algorithm has an internal feedback loop that produces interesting formations that can appear to add variations in strength at small scales. This parameter controls the weight of this feedback, and therefore the apparent contrast of these variations.
  • Fractal roughness: This controls the amount of emphasis on smaller scale details. The default value of 1 produces fractal detail which is scale-invariant when considered as displacement. Larger values produce stronger small scale features (making the fractal appear rougher) while lower values produce lower amplitude small scale features (making the fractal appear smoother).
  • Fractal flow factor: The fractal detail pattern can be warped by the surface normal of the heightfield data, which may give the impression that it flows downhill or is the result of erosion when used carefully. If there is too much warping this may look unrealistic. This parameter controls the strength of that warping.

Fractal amount

Fractal scale adjust

Fractal variation

Fractal roughness

Fractal flow factor

Back to: Heightfield Shader