Get Camera Position
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Overview
Provides the current position of the main camera in world space, independent of current shading context.
The input connection is not used by this node (consistent with all Get nodes).
Settings:
- Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Get camera position nodes in a project.
- Enable: When checked, the node is active, and when unchecked the node is ignored.