Painted Shader

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Painted Shader
Painted Shader

Node Description and Purpose:
The Painted shader allows you to paint into your scene using the 3D Preview. Amongst other things you can paint colours for a surface, a mask to control where a surface or clouds appear, the distribution of a population or you could use the shader to generate displacement on a surface.

For more information about using the Painted shader please read the Painted Shader Guide.


Node Type: Colour Shader


Settings:

Brush tab

  • Use absolute brush: If you check this radio button the brush will be a fixed size.
  • Brush size in metres: This sets the size of the absolute brush.
  • Use view-relative brush: If you check this button the size of the brush will change depending on where you paint in the size. It will stay a consistent size relative to the size of 3D Preview but when you paint further away from the camera it will be larger and vice versa.
  • View-relative brush size: This sets the size of the view-relative brush. The size is relative to the horizontal field of view of the 3D Preview. Smaller numbers make the the brush smaller. For example a value of 0.1 means the brush is 10% of the view width and a value of 0.5 would mean it was 50% of the view width.
  • Brush falloff: This controls the opacity of the brush from the centre to edge. A value of 1 means the brush smoothly moves from transparent at the edge to opaque in the centre. A value of 0 means the brush is completely opaque.

  • Flow: This setting controls how quickly the brush applies its paint. Lower numbers mean the brush has less effect.
  • Colour: Sets the colour of paint used by the brush.

  • Clear button: Clicking this button will delete all the painted strokes for the shader.


Additional tabs for Painted Shader