Get Position in Geometry

Overview
Provides the "Position in Geometry" of the current Render State. The Render State is affected by any shaders which were called before this function is called, among other things. Get Position in Geometry provides the position, in world space, of the original undisplaced point on the surface being rendered. It it not usually affected by shaders.
The input connection is not used by this node (consistent with all Get nodes).
Settings:
- Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Get Position in geometry nodes in a project.
- Enable: When checked, the node is active, and when unchecked the node is ignored.