Heightfield Shader - Fractal Detail Tab: Difference between revisions

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'''Add fractal detail:''' Check this to add extra fractal detail to the heightfield.
'''Add fractal detail:''' Check this to add extra fractal detail to the heightfield.
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'''Fractal amount:''' This controls the overall strength of the fractal detail added to the heightfield.
'''Fractal amount:''' This controls the overall strength (amplitude) of the fractal detail added to the heightfield.
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'''Fractal scale adjust:''' This controls the the scale and amplitude of the noise patterns used to add fractal detail. The scale is measure in heightfield data points.
'''Fractal scale adjust:''' This controls the the scale and amplitude of the noise patterns used to add fractal detail. The scale is measure in heightfield data points.

Revision as of 02:46, 24 May 2013

Heightfield Shader - Fractal Detail Tab
Heightfield Shader - Fractal Detail Tab

Description:
The settings in the Fractal Detail tab allow you add extra detail to the heightfield. The shader adds extra small scale fractal detail which helps to make up for the limited resolution of the underlying heightfield. Of course the extra detail is "fake" but in many cases this doesn't matter. Here's an example of a heightfield with and without added fractal detail:


Heightfield with (left) and without (right) added fractal detail

You can see the extra detail makes quite a difference. It hasn't changed the overall shape of the heightfield but it has made it look a lot more detailed. The addition of extra detail is not limited to small scale features. You can easily create large procedural features on heightfields as well.


Settings:

  • Add fractal detail: Check this to add extra fractal detail to the heightfield.
  • Fractal amount: This controls the overall strength (amplitude) of the fractal detail added to the heightfield.
  • Fractal scale adjust: This controls the the scale and amplitude of the noise patterns used to add fractal detail. The scale is measure in heightfield data points.
  • Fractal variation: The fractal detail pattern has an internal feedback loop that produces interesting formations that can appear to add variations in strength at small scales. This parameter controls the weight of this feedback loop, and therefore the apparent contrast of these variations.
  • Fractal roughness: This controls the amount of emphasis on smaller scale details. The default value of 1 produces fractal detail which is scale-invariant when considered as displacement. Larger values produce stronger small scale features (making the fractal appear rougher) while lower values produce lower amplitude small scale features (making the fractal appear smoother).
  • Fractal flow factor: TBC


Back to: Heightfield Shader