Heightfield Shader: Difference between revisions

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[[Image:drex_module_148_image_0.png|485pxpx|Heightfield Shader]]
[[Image:drex_module_148_image_0.png|485pxpx|Heightfield Shader]]
'''Node Description and Purpose:''' The Heightfield Shader is the basis for any heightfield terrain, allowing you to control location, colour, displacement, and fractal detail for the heightfield.


==Additional tabs for Heightfield Shader==
==Additional tabs for Heightfield Shader==
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* [[Heightfield Shader - Fractal Detail Tab]]
* [[Heightfield Shader - Fractal Detail Tab]]
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[[Category: Heightfield Operators]]
[[Category: Heightfield Operators]]
[[Category:Displacement Shader]]
[[Category:Displacement Shader]]

Revision as of 23:49, 3 June 2012

Heightfield Shader

Node Description and Purpose: The Heightfield Shader is the basis for any heightfield terrain, allowing you to control location, colour, displacement, and fractal detail for the heightfield.


Additional tabs for Heightfield Shader