Clamp 0 1 Scalar: Difference between revisions
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[[Image:drex_module_69_image_0.png|485pxpx|Clamp 0 1 Scalar]] | [[Image:drex_module_69_image_0.png|485pxpx|Clamp 0 1 Scalar]] | ||
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'''Node Description & Purpose: '''<br /> The Clamp 0 1 family of nodes allow you to clamp, or restrict, the values of the colour or scalar coming into the Input between 0 and 1. If the value is less than 0 it will become 0. If the value is greater than 1 it will become 1. The clamping is done component-wise for colours. Here is an example using a colour with the following values: | |||
Input.red is -1<br /> Input.green is 0.5<br /> Input.blue is 2 | |||
After clamping the colour will have these values: | |||
Input.red becomes 0 (-1 was less than 0, so it becomes 0)<br /> Input.green remains 0.5 (0.5 is between 0 and 1, so it's unchanged)<br /> Input.blue becomes 1 (2 was greater than 1, so it becomes 1) | |||
'''Node Type: ''' Function | |||
'''Settings: '''<br /> This node has no other settings apart from the Input node. | |||
Revision as of 04:19, 11 July 2010
Clamp 0 1 Scalar
Node Description & Purpose:
The Clamp 0 1 family of nodes allow you to clamp, or restrict, the values of the colour or scalar coming into the Input between 0 and 1. If the value is less than 0 it will become 0. If the value is greater than 1 it will become 1. The clamping is done component-wise for colours. Here is an example using a colour with the following values:
Input.red is -1
Input.green is 0.5
Input.blue is 2
After clamping the colour will have these values:
Input.red becomes 0 (-1 was less than 0, so it becomes 0)
Input.green remains 0.5 (0.5 is between 0 and 1, so it's unchanged)
Input.blue becomes 1 (2 was greater than 1, so it becomes 1)
Node Type: Function
Settings:
This node has no other settings apart from the Input node.
