Get Camera Position: Difference between revisions

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Conformed layout & updated GUI image.
 
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[[Image:drex_module_33_image_0.png|485pxpx|Get Camera Position]]
<div style="float:right; border-style:solid; padding:20px"><categorytree mode=pages hideroot=off>Get</categorytree></div>


[[File:GetCameraPosition_00_GUI.png|none|470px|Get Camera Position]]
==Overview==
Provides the current position of the main camera in world space, independent of current shading context.
Provides the current position of the main camera in world space, independent of current shading context.


The input connection is not used by this node (consistent with all [[:Get|Get nodes]]).
The input connection is not used by this node (consistent with all [[:Get|Get nodes]]).


<!-- imported from file: module_33.html-->
 
'''Settings:'''
*'''Name:''' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Get camera position nodes in a project.
*'''Enable:''' When checked, the node is active, and when unchecked the node is ignored.
 
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[[Category:Get]]
[[Category:Get]]

Latest revision as of 18:28, 20 April 2022

Get Camera Position
Get Camera Position


Overview

Provides the current position of the main camera in world space, independent of current shading context.

The input connection is not used by this node (consistent with all Get nodes).


Settings:

  • Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Get camera position nodes in a project.
  • Enable: When checked, the node is active, and when unchecked the node is ignored.