Heightfield Shader: Difference between revisions
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[[Image:drex_module_148_image_0.png|485pxpx|Heightfield Shader]] | [[Image:drex_module_148_image_0.png|485pxpx|Heightfield Shader]] | ||
'''Node Description and Purpose:''' The Heightfield Shader is the basis for any heightfield terrain, allowing you to control location, colour, displacement, and fractal detail for the heightfield. | |||
==Additional tabs for Heightfield Shader== | ==Additional tabs for Heightfield Shader== | ||
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* [[Heightfield Shader - Fractal Detail Tab]] | * [[Heightfield Shader - Fractal Detail Tab]] | ||
[[Category: Heightfield Operators]] | [[Category: Heightfield Operators]] | ||
[[Category:Displacement Shader]] | [[Category:Displacement Shader]] | ||
Revision as of 23:49, 3 June 2012
Node Description and Purpose: The Heightfield Shader is the basis for any heightfield terrain, allowing you to control location, colour, displacement, and fractal detail for the heightfield.
