Multiply Scalar: Difference between revisions
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Updated to be correct for scalars, not using the colour example. |
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[[Image:drex_module_75_image_0.png|485pxpx|Multiply Scalar]] | [[Image:drex_module_75_image_0.png|485pxpx|Multiply Scalar]] | ||
__TOC__ | |||
== Overview == | |||
The Multiply family of nodes allow you to multiply the colour/scalar/vector coming into the Main Input by the color/scalar/vector coming into Input 2. | |||
The Multiply Scalar node wants the incoming data to be scalars, but it will convert colours and vectors to scalars if necessary. | |||
* When the source of the incoming data is colour data, the Multiply Scalar node converts the data to scalar based on the component's luminance values. The math for this is: 0.2125 * r + 0.7152 *g + 0.0724 * b. | |||
* When the source of the incoming data is vector data, the Multiply Scalar node converts the data to scalar based on the length of the vector from the zero origin. The math for this is: square_root(x*x + y*y + z*z). | |||
All nodes in this family have just one setting, which lets you assign a shader or function nodes to Input 2. | |||
[[Category:Multiply]] | [[Category:Multiply]] | ||
Revision as of 01:42, 21 January 2022
Overview
The Multiply family of nodes allow you to multiply the colour/scalar/vector coming into the Main Input by the color/scalar/vector coming into Input 2.
The Multiply Scalar node wants the incoming data to be scalars, but it will convert colours and vectors to scalars if necessary.
- When the source of the incoming data is colour data, the Multiply Scalar node converts the data to scalar based on the component's luminance values. The math for this is: 0.2125 * r + 0.7152 *g + 0.0724 * b.
- When the source of the incoming data is vector data, the Multiply Scalar node converts the data to scalar based on the length of the vector from the zero origin. The math for this is: square_root(x*x + y*y + z*z).
All nodes in this family have just one setting, which lets you assign a shader or function nodes to Input 2.
