Heightfield Shader - Fractal Detail Tab: Difference between revisions
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[[Image:drex_module_148_3_image_0.png| | [[Image:drex_module_148_3_image_0.png|center|Heightfield Shader - Fractal Detail Tab]] | ||
'''Description:'''<br /> | |||
The settings in the Fractal Detail tab allow you add extra detail to the heightfield. The shader adds extra small scale fractal detail which helps to make up for the limited resolution of the underlying heightfield. Of course the extra detail is "fake" but in most cases this doesn't matter. Here's an example of a heightfield with and without added fractal detail: | |||
<center> | |||
[[File:heightfield_with_fractal_detail.jpg|320px]] | |||
[[File:heightfield_without_fractal_detail.jpg|320px]]<br /> | |||
<font size="-1">Heightfield with (left) and without (right) added fractal detail</font> | |||
</center> | |||
You can see the extra detail makes quite a difference. It hasn't changed the overall shape of the heightfield but it has made it look a lot more detailed. The addition of extra detail is not limited to small scale features. You can easily create large procedural features on heightfields as well. | |||
'''Settings:'''<br /> | |||
<ul> | |||
<li> | |||
'''Add fractal detail:''' Check this to add extra fractal detail to the heightfield. | |||
</li><li> | |||
'''Fractal amount:''' This controls how much fractal detail is added to the heightfield. | |||
</li><li> | |||
'''Fractal scale adjust:''' TBC | |||
</li><li> | |||
'''Fractal variation:''' TBC | |||
</li><li> | |||
'''Fractal roughness:''' TBC | |||
</li><li> | |||
'''Fractal flow factor:''' TBC | |||
</li> | |||
</ul> | |||
[[ | Back to: [[Heightfield Shader]] | ||
Revision as of 09:10, 22 May 2013

Description:
The settings in the Fractal Detail tab allow you add extra detail to the heightfield. The shader adds extra small scale fractal detail which helps to make up for the limited resolution of the underlying heightfield. Of course the extra detail is "fake" but in most cases this doesn't matter. Here's an example of a heightfield with and without added fractal detail:
![]()
Heightfield with (left) and without (right) added fractal detail
You can see the extra detail makes quite a difference. It hasn't changed the overall shape of the heightfield but it has made it look a lot more detailed. The addition of extra detail is not limited to small scale features. You can easily create large procedural features on heightfields as well.
Settings:
- Add fractal detail: Check this to add extra fractal detail to the heightfield.
- Fractal amount: This controls how much fractal detail is added to the heightfield.
- Fractal scale adjust: TBC
- Fractal variation: TBC
- Fractal roughness: TBC
- Fractal flow factor: TBC
Back to: Heightfield Shader