Get Position in Geometry: Difference between revisions
Jump to navigation
Jump to search
Conformed layout & updated GUI image. |
|||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
<div style="float:right; border-style:solid; padding:20px"><categorytree mode=pages hideroot=off>Get</categorytree></div> | |||
= | |||
[[ | [[File:GetPositionInGeometry_00_GUI.png|none|470px|Get Position in Geometry]] | ||
The | == Overview == | ||
Provides the "Position in Geometry" of the current [[Render State]]. The [[Render State]] is affected by any shaders which were called before this function is called, among other things. Get Position in Geometry provides the position, in world space, of the original undisplaced point on the surface being rendered. It it not usually affected by shaders. | |||
The input connection is not used by this node (consistent with all [[:Get|Get nodes]]). | |||
'''Settings:''' | |||
*'''Name:''' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Get Position in geometry nodes in a project.''' | |||
*'''Enable:''' When checked, the node is active, and when unchecked the node is ignored. | |||
<br /n> | |||
[[Category:Get]] | |||
Latest revision as of 21:47, 22 April 2022

Overview
Provides the "Position in Geometry" of the current Render State. The Render State is affected by any shaders which were called before this function is called, among other things. Get Position in Geometry provides the position, in world space, of the original undisplaced point on the surface being rendered. It it not usually affected by shaders.
The input connection is not used by this node (consistent with all Get nodes).
Settings:
- Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Get Position in geometry nodes in a project.
- Enable: When checked, the node is active, and when unchecked the node is ignored.