Get Camera Position: Difference between revisions
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Conformed layout & updated GUI image. |
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<div style="float:right; border-style:solid; padding:20px"><categorytree mode=pages hideroot=off>Get</categorytree></div> | |||
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[[ | [[File:GetCameraPosition_00_GUI.png|none|470px|Get Camera Position]] | ||
==Overview== | |||
Provides the current position of the main camera in world space, independent of current shading context. | |||
The input connection is not used by this node (consistent with all [[:Get|Get nodes]]). | |||
'''Settings:''' | |||
*'''Name:''' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Get camera position nodes in a project. | |||
*'''Enable:''' When checked, the node is active, and when unchecked the node is ignored. | |||
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[[Category:Get]] | |||
Latest revision as of 18:28, 20 April 2022

Overview
Provides the current position of the main camera in world space, independent of current shading context.
The input connection is not used by this node (consistent with all Get nodes).
Settings:
- Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Get camera position nodes in a project.
- Enable: When checked, the node is active, and when unchecked the node is ignored.