Terragen 4 User Guide Part 2: Fundamental Rendering and Shader Concepts

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This part of the User Guide explains some of the fundamental concepts used for rendering and by shaders in Terragen 4.

Displacement

The Displacement page explains displacement.

Global Illumination

This Global Illumination document from the Terragen 4 Reference explains global illumination (GI) and how it works in TG.

Procedural Data

This page talks about what procedural data is, how TG uses it and how it compares to static data.

Rendering Methods

This page discusses the two rendering methods TG uses - micropolygon rendering and raytracing.

Translucency

This page explains the translucency effect available in several shaders.