Displacement Shader to Vector

From Terragen Documentation from Planetside Software
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Node Description and Purpose:
The Displacement shader to vector node extracts the displacement generated by the connected shader and returns it as a vector.

In general, shaders may displace in any direction, so displacement is a vector. Note that if the output of this node connects to a function that expects a scalar input, a scalar will be generated from the length (magnitude) of the vector according to Terragen's conversion rules (see Node_Input_Type_Conversion). Be aware that this may not give you the results you expect if the displacement is negative, because the resulting scalar will always be positive or 0. In some cases Displacement_Shader_to_Scalar may be more suitable.

See also: Displacement_Shader_to_Scalar


Node Type: Function


Settings:
This node has no other settings apart from the Input node.