Heightfield Shader - Displacement Tab

Description:
The Displacement tab controls how the values from the node connected to the Heightfield parameter are turned into displacement.
Settings:
- Height multiplier: This parameter multiplies the heights from the heightfield. The default value of 1 will leave the heights unchanged. A value of 2 will double the heights. A value of 0.5 will make them half as high.
- Flatten surface first: If this is checked the planet surface underneath the heightfield is flattened before the heightfield displacement is applied.
- Interpolation method: This controls how the heightfield values are interpolated inbetween actual height values. The Catmull-Rom method is the default and is the best all round method. The following images show the effect of the different interpolation methods on a heightfield. Fractal detail was turned off for these images to show the heightfield more clearly. Click on any of the images to see larger versions.
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