Heightfield Shader - Displacement Tab

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Heightfield Shader - Displacement Tab
Heightfield Shader - Displacement Tab

Description:
The Displacement tab controls how the values from the node connected to the Heightfield parameter are turned into displacement.


Settings:

  • Height multiplier: This parameter multiplies the heights from the heightfield. The default value of 1 will leave the heights unchanged. A value of 2 will double the heights. A value of 0.5 will make them half as high.
  • Flatten surface first: If this is checked the planet surface underneath the heightfield is flattened before the heightfield displacement is applied.
  • Interpolation method: This controls how the heightfield values are interpolated inbetween actual height values. The Catmull-Rom method is the default and is the best all round method. The following images show the effect of the different interpolation methods on a heightfield. Fractal detail was turned off for these images to show the heightfield more clearly. Click on any of the images to see larger versions.
Stepped
Linear
Cubic
Catmull-Rom
Over Smooth

Back to: Heightfield Shader