Fake Stones Shader

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Fake Stones Shader

Node Description and Purpose: The Fake Stones Shader creates a surface displacement that resembles individual stones or rocks. The effect is similar to a rock "population", except that as a surface shader it has global coverage unless restricted. You can control scale and density, shape, and colour. The Fake Stones Shader uses an internal Voronoi-based displacement function to create the rock shapes.

Additional tabs for Fake Stones Shader