MOLA Map Shader

From Terragen Documentation from Planetside Software
Revision as of 04:52, 21 March 2021 by Redmaw (talk | contribs) (Added descriptions and example images for most settings. Smooth interpolation description pending.)
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MOLA Map Shader
MOLA Map Shader

Overview

The MOLA Map Shader is a specialized node designed to load Mars Orbital Laser Altimeter (MOLA) heightfield data of the planet Mars.


Settings:

    • Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple MOLA shader nodes in a project.
    • Enable: When checked, the node is active and the settings below will affect the surface. When unchecked, the node is ignored.
    • Image filename: The MOLA image sequence assigned to this setting is used to displace the surface.
    • Data set: This pop-up menu has four options that should be set to the current resolution of the data set being used. By default, Terragen automatically chooses the proper type when a file is first loaded via the “Image filename” setting. Each data set increases the level of detail.
      The MOLA Data set options.
      The MOLA Data set options.
      The level of detail for the Mars surface increases for each option.
      The level of detail for the Mars surface increases for each option.
      The level of detail for the Mars surface increases for each option.
      The level of detail for the Mars surface increases for each option.


    • Height multiplier: The value of this setting acts as a multiplier to the height data contained in the MOLA IMG file. Increasing the value raises the height of the terrain features, while decreasing the value lowers them.
      Increasing or decreasing the Height multiplier value raises or lowers the surface displacement.
      Increasing or decreasing the Height multiplier value raises or lowers the surface displacement.


    • Smooth interpolation:


    • Mask by shader: When checked, the shader or function nodes assigned to this setting act as a mask on the MOLA data. Values of 1, or white, have no effect, while values of 0, or black, mask out the MOLA data completely, returning the surface to its undisplaced state.
      The MOLA data masked by a Cloud fractal shader.
      The MOLA data masked by a Cloud fractal shader.
      The MOLA data masked by an Image map shader.
      The MOLA data masked by an Image map shader.


    • Invert mask: When checked, the shader or function nodes values assigned to the “Mask by shader” setting are inverted.
      The Cloud fractal shader node inverted and applied as a mask on the MOLA data.
      The Cloud fractal shader node inverted and applied as a mask on the MOLA data.
      The Image map shader node inverted and applied as a mask on the MOLA data.
      The Image map shader node inverted and applied as a mask on the MOLA data.