Colour Adjust Shader

Overview
The Colour Adjust shader allows you to define the black point or white point of the shader or function nodes assigned to its Main input.
It is similar to a levels control in the sense that sliding the black point or the white point raises or lowers the darkest and brightest values.



Settings:
- Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Colour adjust nodes in a project.
- Clamp below black: When checked, the colour values that are below black (sRBG 0,0,0) are set to black. This is useful when adjusted values become negative values, for example (-1.0,0.5,0.0). Prior to being output the negative values are reset to (0.0,0.5,0.0).
- Clamp above white: When checked, the colour values that exceed beyond white (sRGB 255,255,255) are set to white. This is useful when adjusted values become "super-bright", for example (5.0,0.75,1.0). Prior to being output the super-bright values are reset or clamped to (1.0,0.75,1.0).
Input Levels Tab

This tab contains settings for manipulating the colour values from the Main input. Use the “Black point” slider to define the colour value you wish to be the lowest value and the “White point” slider to define the colour value you wish to be used as the highest values. Values can extend beyond 0 and 1.
In the example images below this Power fractal pattern was used as the source texture.

- Black point:
- White point:
Gamma Tab



