Colour Adjust Shader

Overview
The Colour Adjust Shader allows you to adjust the colour of the input shader using the Black and White points, and Gamma.
Settings:
- Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Colour adjust nodes in a project.
- Clamp below black:
- Clamp above white:
Input Levels Tab

This tab contains four sliders for manipulating the values from the Main input.
Use the “Black point” slider to remap the lowest (black) values and the “White point” slider to remap the highest (white) values. Values can extend beyond 0 and 1.
The value displayed from the sliders with a colour picker button to their right represent the largest of the three RGB components that make up the color.
The sliders without the colour picker button are “median” sliders, that is their value represents the middle value of the three RGB components when placed in order from smallest to largest. This allows you to shift the colours up or down without changing the spacing of the RGB values within the colour, which is helpful when dealing with negative black points. This value is expressed in linear sRGB.
- Black point (slider with Colour picker):
- Black point (median slider):
- White point (slider with Colour picker):
- White point (median slider):
Gamma Tab

- Gamma (slider with Colour picker):
- Gamma point (median slider):



