Heightfield Smooth

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Revision as of 18:49, 29 January 2021 by Redmaw (talk | contribs) (Fixed typo in HFSmooth_43_HFFractalDetail and tweaked layout of Overview paragraph.)
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Heightfield Smooth
Heightfield Smooth

Overview

This node smooths a heightfield by averaging the sample points within the “Smooth radius” value. This value is defined in metres and in world space. It is not dependent on the heightfield’s resolution, ensuring that the smoothing effect will be “similar” whether a heightfield's resolution is 1024 x 1024 or 8k.

Fractal detail can be added to the smoothed heightfield via the Heightfield’s Fractal Detail tab.

Fractal detail added to smoothed heightfield.
Fractal detail added to smoothed heightfield.


Settings:

    • Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Heightfield smooth nodes in a project.
    • Smooth radius: Sets the maximum distance in metres from the sample point being smoothed. The sample points within this radius are averaged together forming the final smoothed value. The smoothing process is similar to a gaussian blur falloff; that is, sample points closer to the point being smoothed have greater influence on the smoothing result than points further away.
      Heightfield size 500 metres. Smooth radius = 0.
      Heightfield size 500 metres. Smooth radius = 0.
      Heightfield size 500 metres. Smooth radius = 10.
      Heightfield size 500 metres. Smooth radius = 10.
      Heightfield size 500 metres. Smooth radius = 100.
      Heightfield size 500 metres. Smooth radius = 100.
      Heightfield size 4000 metres. Smooth radius = 0.
      Heightfield size 4000 metres. Smooth radius = 0.
      Heightfield size 4000 metres. Smooth radius = 10.
      Heightfield size 4000 metres. Smooth radius = 10.
      Heightfield size 4000 metres. Smooth radius = 100.
      Heightfield size 4000 metres. Smooth radius = 100.

      The smoothing effect is independent from the heightfield’s resolution, whether expressed as the “Number of points” setting or the number of pixels in an image file. What matters is the distance in meters which is based on world space. Notice in the example images below that although the heightfield resolutions are very different the final smoothing across the terrain looks very similar.


      Heightfield resolution 64 x 64. Smooth radius = 0.
      Heightfield resolution 64 x 64. Smooth radius = 0.
      Heightfield resolution 64 x 64. Smooth radius = 10.
      Heightfield resolution 64 x 64. Smooth radius = 10.
      Heightfield resolution 64 x 64. Smooth radius = 100.
      Heightfield resolution 64 x 64. Smooth radius = 100.
      Heightfield resolution 1024 x 1024. Smooth radius = 0.
      Heightfield resolution 1024 x 1024. Smooth radius = 0.
      Heightfield resolution 1024 x 1024. Smooth radius = 100.
      Heightfield resolution 1024 x 1024. Smooth radius = 100.
      Heightfield resolution 1024 x 1024. Smooth radius = 1000.
      Heightfield resolution 1024 x 1024. Smooth radius = 1000.