Easy Cloud

From Terragen Documentation from Planetside Software
Revision as of 21:06, 8 September 2020 by Redmaw (talk | contribs) (Fixed listing of Optimization Acceleration cache options.)
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Easy Cloud
Easy Cloud


Overview

Settings:

    • Enable:
    • Enable primary:
    • Enable secondary:
    • Move textures with cloud:
    • Seed:
    • Random Seed button:
    • Mask by shader (BETA):


Main Tab

Main Tab
Main Tab

Settings:

    • Cloud Type: This popup has three options.
      Cloud types
      Cloud types
      • Cumulus:
      • Altocumulus Castellanus:
      • Stratocumulus:
    • Model: This popup has two options.
      Model types
      Model types
      • TG 3.9.04:
      • TG 3.9.07:
    • Coverage:
    • Variation:
    • Growth:
    • Cloud base altitude:
    • Cloud depth:
    • Localized:
    • Center:
    • Radius:
    • Edge sharpness:
    • Cloud density:


Colour Tab

Colour Tab
Colour Tab

Settings:

    • Cloud colour:


Lighting Tab

Lighting Tab
Lighting Tab

The settings on this tab are arranged under three distinct groups. The Silver lining and dark edges, the Multiple scattering, and Light received from environment. (Need descr)

Settings:

    • Sun glow amount
    • Sun glow power
    • Softness:
    • Param B:
    • Param C:
    • Enviro light:
    • Enviro light tint:


Tweaks Tab

Tweaks Tab
Tweaks Tab

Settings:

    • Direct light modulator:
    • Environment light modulator:
    • Ambient light modulator:
    • Shadow function:
    • Ambient:
    • Fake dark power:
    • Fake dark sharpness:
    • Improved lighting model:


Anim Tab

Anim Tab
Anim Tab

Settings:

    • Enable drift:
    • Drift speed (m/s):
    • Drift heading (degrees):
    • Enable evolution:
    • Evolution speed (m/s):
    • Evolution method: This popup has four options.
      Evolution methods
      Evolution methods
      • Move all textures upwards:
      • Move all textures downwards:
      • Move height texture upwards:
      • Move height texture downwards:
    • Frames per second:
    • Reference frame number:
    • Time warp (control frame number using Animation Panel):
    • Warped frame number:


Quality Tab

Quality Tab
Quality Tab

Settings:

    • Rendering method: This popup has two options.
      Render methods
      Render methods
      • 2D:
      • 3D (volumetric):
    • Ray-marching quality:
    • Sample jitter:
    • Receive shadows from surfaces:
    • Smallest scale:
    • Add micro wisps:


Optimisation Tab

Optimisation Tab
Optimisation Tab

Settings:

    • Acceleration cache: This popup has five options.
      Acceleration cache options
      Acceleration cache options
      • None (highest detail)
      • Conservative acceleration:
      • Optimal:
      • More acceleration:
      • Aggressive acceleration:
    • Use 2D shadow map:
    • Shadow map resolution:
    • Shadow map resolution:
    • Shadow map blur radius:
    • Use voxel buffer:
    • Millions of voxels:
    • Voxel buffer resolution:
    • Accelerate empty space:
    • Visualize voxels:
    • Use voxels for shadows:
    • Transition dist. (voxels):