FAQs and Troubleshooting

From Terragen Documentation from Planetside Software
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White Spots, Holes, or Missing Geometry in Terrain

If you encounter renders that have white spots in the terrain, speckles, or the appearance of random polygons of background color through the terrain, then you are probably seeing some missing geometry. The white speckles are holes in your terrain geometry showing the sky in the background. This often happens with more extreme displacement settings. To address this problem there are several possible methods.

  • First, you can try increasing Displacement Tolerance in the planet node. Try 1.5 or 2, we do not recommend going higher if this does not fix the problem. Note that this will increase the render time.
  • You can try clicking the "Check Animation Settings" button to see if this addresses it. This may affect the look of your terrain and may also affect render time. The Animation Check button is only available in licensed versions of Terragen. If you don't have a license, you can go into the *Internal* network of the render node and paste the following:
<terragen_clip>
<render_subdiv_settings
name = "Render subdiv settings 01"
gui_use_node_pos = "1"
gui_node_pos = "1160 -60 0"
gui_group = ""
fully_adaptive = "1"
microvertex_jittering = "1"
force_all_edges = "1"
detail_jittering = "0"
displacement_filter = "1"
jitter_shading_points = "0"
ray_detail_multiplier = "0.25"
stabilise_ray_detail_in_motion = "0"
ray_detail_stabilisation = "3"
>
</render_subdiv_settings>
</terragen_clip>
  • If neither of those two approaches address the problem, you may have to adjust your displacement settings in the displacement-creating nodes. This could consist of effects from multiple nodes, look especially at anything that is creating strong or very small-scale displacement.
  • Finally, you can also try a larger Compute Terrain patch size, but as with the displacement changes it will likely change the look of the terrain.