Colour Adjust Shader

From Terragen Documentation from Planetside Software
Revision as of 02:45, 12 February 2021 by Redmaw (talk | contribs) (Added basic descriptions for Black and White points.)
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Colour Adjust Shader
Colour Adjust Shader


Overview

The Colour Adjust shader allows you to define the black point or white point of the shader or function nodes assigned to its Main input.

It is similar to a levels control in the sense that sliding the black point or the white point raises or lowers the darkest and brightest values.


Increasing the value of the Black point slider darkens the surface.
Increasing the value of the Black point slider darkens the surface.


Decreasing the value of the White point slider lightens the surface.
Decreasing the value of the White point slider lightens the surface.


Adjusting both Black and White points can darken and lighten parts the surface that are outside the values chosen by the sliders.
Adjusting both Black and White points can darken and lighten parts the surface that are outside the values chosen by the sliders.


Settings:

    • Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Colour adjust nodes in a project.
    • Clamp below black: When checked, the colour values that are below black (sRBG 0,0,0) are set to black. This is useful when adjusted values become negative values, for example (-1.0,0.5,0.0). Prior to being output the negative values are reset to (0.0,0.5,0.0).
    • Clamp above white: When checked, the colour values that exceed beyond white (sRGB 255,255,255) are set to white. This is useful when adjusted values become "super-bright", for example (5.0,0.75,1.0). Prior to being output the super-bright values are reset or clamped to (1.0,0.75,1.0).


Input Levels Tab

Input Levels Tab
Input Levels Tab

This tab contains settings for manipulating the colour values from the Main input. Use the “Black point” slider to define the colour value you wish to be the lowest value and the “White point” slider to define the colour value you wish to be used as the highest values. Values can extend beyond 0 and 1.


In the example images below this Power fractal pattern was used as the source texture.

Fractal noise pattern used as texture in example images below.
Fractal noise pattern used as texture in example images below.


    • Black point: As the Black point is increased a surface becomes darker. For example, if the White point is set to 1 and the Black point is set to 0.5, the surface will be twice as dark.
      White point = 1. Black point values set to -1.0, -0.5, 0.0, 0.5 and 1.0
      White point = 1. Black point values set to -1.0, -0.5, 0.0, 0.5 and 1.0
    • White point: As the white point is decreased a surface becomes brighter. For example, if the Black point is set to 0 and the White point is set to 0.5, the surface will be twice as bright.
      Black point = 0. White point values set to 2.0, 1.5, 1.0, 0.5 and 0.0
      Black point = 0. White point values set to 2.0, 1.5, 1.0, 0.5 and 0.0


Gamma Tab

Gamma Tab
Gamma Tab


    • Gamma:
      Gamma point at 0.0, 0.25, 0.5, 0.75 and 1.0
      Gamma point at 0.0, 0.25, 0.5, 0.75 and 1.0