Image Map Shader - Effects Tab

Description
The Effects tab contains settings related to transparency and translucency.
Settings:
- Alpha as opacity: Check this to use the alpha channel of the image for opacity/transparency.
- Alpha as colour: If this is checked the alpha channel of the image replaces the RGB channels. This effectively displays the alpha channel as a greyscale image.
- Create transparency: If this is checked then the shader will generate transparency based on a colour from the image. The colour used for transparency is set with the Transparency key parameter.
- Transparency key: This sets the colour used to generate transparency. For example if you want green areas to be transparent you would set the alpha key to green.
- Key tolerance: This controls how many shades of colour similar to the Transparency key colour are used to generate opacity.
- Translucent: Check this to enable translucency. The slider to the right controls the amount of translucency. Translucency gives an effect of light filtering through a surface. As an example, you might use translucency on a leaf texture to simulate light passing through it. It's not the same thing as opacity/transparency. Translucency is explained in more detail here.
- Translucency tint: This colour tints the translucency effect. This is explained further here.
Back to: Image Map Shader