Alpine Fractal Shader v2: Difference between revisions

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Note: Version 2 of the Alpine Shader includes some bug fixes and adjustments that changed the output. Version 1 is maintained for compatibility with older projects; Version 2 should be used for all newer projects.
Note: Version 2 of the Alpine Shader includes some bug fixes and adjustments that changed the output. Version 1 is maintained for compatibility with older projects; Version 2 should be used for all newer projects.
'''Example Movies'''
{|
|-
|
Feature scale<br />
[[File:FeatureScaleAlpin.gif]]
|
Lead-in octaves<br />
[[File:LeadInOct.gif]]
|
Lead-in octaves 2<br />
[[File:LeadInOct_2.gif]]
|-
|
Smalest scale<br />
[[File:SmalestScale.gif]]
|
Displacement amplitude<br />
[[File:Displacement.gif ]]
|
Displacement offset<br />
[[File:offsetAlpin.gif]]
|}


==Additional tabs for Alpine Fractal Shader v2==
==Additional tabs for Alpine Fractal Shader v2==

Revision as of 15:27, 15 November 2014

Alpine Fractal Shader

Node Description and Purpose: The Alpine Fractal Shader is an alternative terrain shape shader that creates a more natural, eroded-looking mountainous terrain shape than the basic Power Fractal. Unlike a heightfield erosion effect, the Alpine Fractal Shader is procedural so it retains the detail benefits of procedural terrains, as well as the ability for global coverage. This shader is more demanding to render than the Power Fractal.

Note: Version 2 of the Alpine Shader includes some bug fixes and adjustments that changed the output. Version 1 is maintained for compatibility with older projects; Version 2 should be used for all newer projects.


Example Movies

Feature scale

Lead-in octaves

Lead-in octaves 2

Smalest scale

Displacement amplitude

Displacement offset

Additional tabs for Alpine Fractal Shader v2