Water Shader: Difference between revisions

From Terragen Documentation from Planetside Software
Jump to navigation Jump to search
Russe166 (talk | contribs)
No edit summary
Russe166 (talk | contribs)
No edit summary
Line 12: Line 12:
Rouhness<br />
Rouhness<br />
[[File:Rouhness.gif‎]]
[[File:Rouhness.gif‎]]
|
|
|
Wave scale<br />
Wave scale<br />
Line 20: Line 21:
|
|
|-
|-
|
Wind patch effect<br />
Wind patch effect<br />
[[File:Windpatcheffect.gif]]
[[File:Windpatcheffect.gif]]
Line 27: Line 27:
[[File:Windpatchsize.gif]]
[[File:Windpatchsize.gif]]
|
|
Wind patch sharpness<br />
[[File:WindpatchSharpness.gif]]
|-
|-
|}
|}

Revision as of 17:17, 12 April 2014

Water Shader

Node Description and Purpose: The Water Shader is specifically designed to provide a realistic water effect on Terragen 2 surfaces, including wave-shaped displacement, reflectivity, and transparency. Specialized controls are provided to realistically simulate certain water phenomena, for example "wind patchiness".



Example movies

Wind patch effect

Rouhness

Wave scale

Smallest scale

Wind patch size

Wind patch sharpness


Additional tabs for Water Shader