Water Shader: Difference between revisions
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Rouhness<br /> | Rouhness<br /> | ||
[[File:Rouhness.gif]] | [[File:Rouhness.gif]] | ||
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Wave scale<br /> | Wave scale<br /> | ||
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Wind patch effect<br /> | Wind patch effect<br /> | ||
[[File:Windpatcheffect.gif]] | [[File:Windpatcheffect.gif]] | ||
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[[File:Windpatchsize.gif]] | [[File:Windpatchsize.gif]] | ||
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Wind patch sharpness<br /> | |||
[[File:WindpatchSharpness.gif]] | |||
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Revision as of 17:17, 12 April 2014
Node Description and Purpose: The Water Shader is specifically designed to provide a realistic water effect on Terragen 2 surfaces, including wave-shaped displacement, reflectivity, and transparency. Specialized controls are provided to realistically simulate certain water phenomena, for example "wind patchiness".
Example movies






