Water Shader: Difference between revisions

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{|
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Rouhness<br />
Rouhness<br />
[[File:Rouhness.gif‎]]
[[File:Rouhness.gif‎]]
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Wave scale<br />
Wave scale<br />
[[File:Wavescale.gif‎]]
[[File:Wavescale.gif‎]]
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Smallest scale<br />
Smallest scale<br />
[[File:Smallest_Scale.gif]]
[[File:Smallest_Scale.gif]]
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Wind patch effect<br />
Wind patch effect<br />
[[File:Windpatcheffect.gif]]
[[File:Windpatcheffect.gif]]
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Wind patch size<br />
[[File:Windpatchsize.gif]]
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Revision as of 12:12, 11 April 2014

Water Shader

Node Description and Purpose: The Water Shader is specifically designed to provide a realistic water effect on Terragen 2 surfaces, including wave-shaped displacement, reflectivity, and transparency. Specialized controls are provided to realistically simulate certain water phenomena, for example "wind patchiness".



Example movies

Rouhness

Wave scale

Smallest scale

Wind patch effect

Wind patch size


Additional tabs for Water Shader