Image Map Shader - Effects Tab: Difference between revisions
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[[ | [[Image:drex_module_150_4_image_0.png|center|Image Map Shader - Effects Tab]] | ||
'''Description'''<br /> | |||
The Effects tab contains settings related to transparency and translucency. | |||
'''Settings:''' | |||
<ul> | |||
<li> | |||
'''Alpha as opacity:''' Check this to use the alpha channel of the image for opacity/transparency. | |||
</li><li> | |||
'''Alpha as colour:''' If this is checked the alpha channel of the image replaces the RGB channels. This effectively displays the alpha channel as a greyscale image. | |||
</li><li> | |||
'''Create transparency:''' If this is checked then the shader will generate transparency based on a colour from the image. The colour used for transparency is set with the '''Transparency key''' parameter. | |||
</li><li> | |||
'''Transparency key:''' This sets the colour used to generate transparency. For example if you want green areas to be transparent you would set the alpha key to green. | |||
</li><li> | |||
'''Key tolerance:''' This controls how many shades of colour similar to the '''Transparency key''' colour are used to generate opacity. | |||
</li><li> | |||
'''Translucent:''' Check this to enable translucency. The slider to the right controls the amount of translucency. Translucency gives an effect of light filtering through a surface. As an example, you might use translucency on a leaf texture to simulate light passing through it. It's not the same thing as opacity/transparency. Translucency is explained in more detail [[Translucency|here]]. | |||
</li><li> | |||
'''Translucency tint:''' This colour tints the translucency effect. This is explained further [[Translucency|here]]. | |||
</li> | |||
</ul> | |||
Back to: [[Image Map Shader]] | Back to: [[Image Map Shader]] | ||
Revision as of 08:59, 31 December 2013

Description
The Effects tab contains settings related to transparency and translucency.
Settings:
- Alpha as opacity: Check this to use the alpha channel of the image for opacity/transparency.
- Alpha as colour: If this is checked the alpha channel of the image replaces the RGB channels. This effectively displays the alpha channel as a greyscale image.
- Create transparency: If this is checked then the shader will generate transparency based on a colour from the image. The colour used for transparency is set with the Transparency key parameter.
- Transparency key: This sets the colour used to generate transparency. For example if you want green areas to be transparent you would set the alpha key to green.
- Key tolerance: This controls how many shades of colour similar to the Transparency key colour are used to generate opacity.
- Translucent: Check this to enable translucency. The slider to the right controls the amount of translucency. Translucency gives an effect of light filtering through a surface. As an example, you might use translucency on a leaf texture to simulate light passing through it. It's not the same thing as opacity/transparency. Translucency is explained in more detail here.
- Translucency tint: This colour tints the translucency effect. This is explained further here.
Back to: Image Map Shader