Default Shader - Opacity Tab: Difference between revisions
Jump to navigation
Jump to search
jrfconvert import |
No edit summary |
||
| Line 1: | Line 1: | ||
[[ | [[Image:drex_module_134_3_image_0.png|center|Default Shader - Opacity Tab]] | ||
'''Description:'''<br /> | |||
The Opacity tab has settings which effect the opacity of the shader. It might help to think of opacity as being the opposite of transparency. | |||
'''Settings:''' | |||
<ul> | |||
<li> | |||
'''Opacity:''' This sets the overall opacity of the shader. A value of 1 means the shader is fully opaque. A value of 0 means the image is fully transparent. | |||
</li><li> | |||
'''Opacity image:''' You can use this to select an image file to control opacity. | |||
</li><li> | |||
'''Use alpha channel:''' If this is checked the alpha channel from the specified image file will be used for opacity rather than the colour channels. | |||
</li><li> | |||
'''Invert opacity image:''' If this is checked the opacity image is inverted i.e. black becomes white. | |||
</li><li> | |||
'''Opacity function:''' This parameter lets you control opacity using other nodes. | |||
</li><li> | |||
'''Alpha from colour:''' If this is checked then the shader will generate opacity based on a colour from the image specified in the '''Colour image''' parameter and/or the shader connected to the '''Colour function''' parameter. The colour used for opacity is set with the '''Alpha key''' parameter. | |||
</li><li> | |||
'''Alpha key:''' This sets the colour used to generate opacity. For example if you want green areas to be transparent you would set the alpha key to green. | |||
</li><li> | |||
'''Key tolerance:''' This controls how many shades of colour similar to the '''Alpha key''' colour are used to generate opacity. | |||
</li> | |||
</ul> | |||
Back to: [[Default Shader]] | Back to: [[Default Shader]] | ||
Latest revision as of 06:02, 31 December 2013

Description:
The Opacity tab has settings which effect the opacity of the shader. It might help to think of opacity as being the opposite of transparency.
Settings:
- Opacity: This sets the overall opacity of the shader. A value of 1 means the shader is fully opaque. A value of 0 means the image is fully transparent.
- Opacity image: You can use this to select an image file to control opacity.
- Use alpha channel: If this is checked the alpha channel from the specified image file will be used for opacity rather than the colour channels.
- Invert opacity image: If this is checked the opacity image is inverted i.e. black becomes white.
- Opacity function: This parameter lets you control opacity using other nodes.
- Alpha from colour: If this is checked then the shader will generate opacity based on a colour from the image specified in the Colour image parameter and/or the shader connected to the Colour function parameter. The colour used for opacity is set with the Alpha key parameter.
- Alpha key: This sets the colour used to generate opacity. For example if you want green areas to be transparent you would set the alpha key to green.
- Key tolerance: This controls how many shades of colour similar to the Alpha key colour are used to generate opacity.
Back to: Default Shader