Heightfield Shader - Colour Tab: Difference between revisions

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'''Apply colour and shade:''' Check this to allow the shader to generate colour information.
'''Apply colour and shade:''' Check this to allow the shader to generate colour information.
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'''Diffuse colour:''' This sets the diffuse colour for the heightfield. This colour can be blended using the '''Shade by light''' and '''Shader by height''' parameters below, as well as the '''Border blending''' parameter on the [[Heightfield Shader|Location tab]].
'''Diffuse colour:''' This sets the diffuse colour for the heightfield. The diffuse colour can be affected by the '''Shade by height''' parameter below, and may be blended by the '''Border blending''', '''Blend by heightfield''' and '''Blend by shader''' parameters on the [[Heightfield Shader|Location tab]].
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'''Shade by light:''' TBC
'''Shade by light:''' TBC

Revision as of 01:56, 24 May 2013

Heightfield Shader - Colour Tab
Heightfield Shader - Colour Tab

Description: The Colour tab has parameters that allow the shader to create colour information based on the heightfield. It's important to note that just turning on these parameters will not show any colour if the heightfield shader is connected into the terrain part of the node network in the normal fashion. You will also need to connect the heightfield shader output to a shader which handles colour information, for example by connecting it to the Colour function input of a Surface Layer shader.


Settings:

  • Apply colour and shade: Check this to allow the shader to generate colour information.
  • Diffuse colour: This sets the diffuse colour for the heightfield. The diffuse colour can be affected by the Shade by height parameter below, and may be blended by the Border blending, Blend by heightfield and Blend by shader parameters on the Location tab.
  • Shade by light: TBC
  • Shade by height: If this is checked the Diffuse colour is blended depending on the heights of the heightfield. The lowest parts of the heightfield will be black and the highest parts will be the diffuse colour, with other heights being some shade inbetween.


Back to: Heightfield Shader