Heightfield Shader - Displacement Tab: Difference between revisions

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[[Image:drex_module_148_2_image_0.png|465pxpx|Heightfield Shader - Displacement Tab]]
[[Image:drex_module_148_2_image_0.png|center|Heightfield Shader - Displacement Tab]]


Back to: [[Heightfield Shader]]
'''Description:'''
The Displacement tab controls how the values from the node connected to the '''Heightfield''' parameter are turned into displacement.
 
 
'''Settings:'''
<ul>
<li>
'''Height multiplier:''' This parameter multiplies the heights from the heightfield. The default value of 1 will leave the heights unchanged. A value of 2 will double the heights. A value of 0.5 will make them half as high.
</li><li>
'''Flatten surface first:''' If this checked the planet surface underneath the heightfield is flattened before the heightfield displacement is applied.
</li><li>
'''Interpolation method:''' This controls how the heightfield values are interpolated inbetween actual height values.
</li>
<ul>


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[[Category: Heightfield Shader| ]]
Back to: [[Heightfield Shader]]

Revision as of 07:08, 22 May 2013

Heightfield Shader - Displacement Tab
Heightfield Shader - Displacement Tab

Description: The Displacement tab controls how the values from the node connected to the Heightfield parameter are turned into displacement.


Settings:

  • Height multiplier: This parameter multiplies the heights from the heightfield. The default value of 1 will leave the heights unchanged. A value of 2 will double the heights. A value of 0.5 will make them half as high.
  • Flatten surface first: If this checked the planet surface underneath the heightfield is flattened before the heightfield displacement is applied.
  • Interpolation method: This controls how the heightfield values are interpolated inbetween actual height values.