Simple Shape Shader - Displacement Tab: Difference between revisions

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='''Simple Shape Shader - Displacement Tab'''=
[[Image:drex_module_168_1_image_0.png|465pxpx|Simple Shape Shader - Displacement Tab]]
[[Image:drex_module_168_1_image_0.png|465pxpx|Simple Shape Shader - Displacement Tab]]


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Back to: [[Simple Shape Shader]]
Back to: [[Simple Shape Shader]]
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Revision as of 08:38, 30 October 2012

Simple Shape Shader - Displacement Tab

This is the Displacement tab of the Simple Shape Shader.

Settings:

  • Apply displacement: If this is checked the shader will generate displacement information.
  • Displacement direction: Choose the direction for displacement.
  • Displacement amplitude: Set the amount of displacement.
  • Displacement offset: Set the starting offset of the displacement.
  • Displacement edge profile: This controls the profile which is applied to the edge of the shape. This creates a 3D edge profile, as you might expect from displacement. See above for examples of the different edge profiles. Note that the "Stroke" edge profile is not available for displacement.
  • Displacement edge width: This param lets you set the width of the edge area of the shape. To show the edge profile the Displacement edge profile popup needs to set to something other than "None".
  • Position key:


Back to: Simple Shape Shader