Reflective Shader - Quality Tab: Difference between revisions

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[[Image:drex_module_159_1_image_0.png|465pxpx|Reflective Shader - Quality Tab]]
[[Image:drex_module_159_1_image_0.png|465pxpx|Reflective Shader - Quality Tab]]


The Quality tab contains only one setting, which controls the number of samples used to calculate the raytraced reflections of the Reflective Shader. The higher the number of samples, the better the quality.
The Quality tab contains only one setting, '''Number of samples'''. This sets the number of samples used to calculate soft reflections when '''Ray trace reflections''' is enabled and '''Reflection softness''' is greater than 0. More samples produce a more convincing soft reflection effect, but increase render times. If '''Reflection softness''' is 0, the reflection is rendered with only one sample, regardless of '''Number of samples'''.


Back to: [[Reflective Shader]]
Back to: [[Reflective Shader]]
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Revision as of 20:54, 11 June 2012

Reflective Shader - Quality Tab

Reflective Shader - Quality Tab

The Quality tab contains only one setting, Number of samples. This sets the number of samples used to calculate soft reflections when Ray trace reflections is enabled and Reflection softness is greater than 0. More samples produce a more convincing soft reflection effect, but increase render times. If Reflection softness is 0, the reflection is rendered with only one sample, regardless of Number of samples.

Back to: Reflective Shader