Reflective Shader - Quality Tab: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| Line 4: | Line 4: | ||
[[Image:drex_module_159_1_image_0.png|465pxpx|Reflective Shader - Quality Tab]] | [[Image:drex_module_159_1_image_0.png|465pxpx|Reflective Shader - Quality Tab]] | ||
The Quality tab contains only one setting, | The Quality tab contains only one setting, '''Number of samples'''. This sets the number of samples used to calculate soft reflections when '''Ray trace reflections''' is enabled and '''Reflection softness''' is greater than 0. More samples produce a more convincing soft reflection effect, but increase render times. If '''Reflection softness''' is 0, the reflection is rendered with only one sample, regardless of '''Number of samples'''. | ||
Back to: [[Reflective Shader]] | Back to: [[Reflective Shader]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 20:54, 11 June 2012
Reflective Shader - Quality Tab
The Quality tab contains only one setting, Number of samples. This sets the number of samples used to calculate soft reflections when Ray trace reflections is enabled and Reflection softness is greater than 0. More samples produce a more convincing soft reflection effect, but increase render times. If Reflection softness is 0, the reflection is rendered with only one sample, regardless of Number of samples.
Back to: Reflective Shader
